![]() ![]() ![]() Deals so much more damage than Paris, much higher health. Same damage as king dragon cat at the same level, half the cost, faster attack rate, same health, faster attack rate, faster movement speed, traded off with just 80 range less. I don't understand why this isn't in first place. This guy is to op, especially against blacks/angels. Overall his normal form is better though. His evolved true form are a bit costly but have extreme range and great attack and health. He can act against other enemies as well because he has better stats than paris. Nothing in his stats particularly jump out but just his spammibility for his triple damage ability makes him a wonderful Black/Angel killer. People are always saying to me "I want Jizo! " If stacked it has the best DPS in the game and is probably the most cost efficient cat in the game. People should recognise this as the best cat and I do not understand why this is so low. This cat is easily the best cat in the game, he acts as a better paris with better DPS, health and overall better stats. List of Enemy Units Last update:, cover all enemies in BCJP 10.5 Warning: This Is The Original list of enemy units and this is going to take me a long time to remove the link of these enemies.Do I even need to explain. If the base would lose all its HP before the boss gets to spawn, the base will have 1 HP and the boss will spawn. If the player loses a battle while a boss is alive, the remaining % of the boss's HP will be shown in the game over screen. The boss is not always the main threat of a level: in many Legend Stages, the boss is merely a peon such as Squire Rel. Bosses also cannot be knocked back behind the enemy base, making it harder to avoid fighting them. Knockback resistance does not affect the distance knocked back from a boss shockwave. This boss shockwave knocks back Cat Units more slowly but also much farther than regular knockbacks. When a boss spawns, it will produce a "boss shockwave" which knocks back all Cat Units on the battlefield, even those with Knockback Immunity. For example, a Doge with 200% HP and 150% attack power would have 100% health than normal but only deal 50% more damage.īosses are a special type of enemy found in many stages, usually when the enemy base reaches a set amount of HP (typically 99%). ![]() Strength magnifications don't change an enemy's other stats, such as speed, attack rate, abilities, etc.Īs of Version 9.5, some stages can have enemies whose health and attack power are given separate magnifications. In general, the further you progress in the game, the higher the strength magnifications are. For example, a Doge at 100% strength magnification has its default stats (90 HP/8 damage) while the same enemy at a 200% buff would have 200% of, or twice, its base stats (180 HP/16 damage). ![]() However, the attack power and HP of enemies can change depending on the strength magnification (see below.Įvery stage assigns enemies a strength magnification (also known as a buff) which can change their HP and attack power. The different traits include White, Red, Black, Floating, Metal, Angel, Alien, Zombie, Relic and Devil.Įach enemy has its own stats, like Cat Units. Traits can usually be distinguished by the enemy's appearance. An enemy's traits determine which units' abilities will affect it. In addition to stats and abilities, every enemy has at least one trait. Attributes Abilities See Special Abilities. ![]()
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